How this actually plays out in the real game's endgame will depend on whether or not you can exceed the level for all items and be able to put on anything you want, or if the best items will have stat requirements regardless of level. This is a set that would require level 28 to skip the stat requirements and could actually suit any class but Embermage. I have a level 24 armor set (badlands) that requires a variety of things on different pieces, but the max requirements per stat are STR 35, DEX 23, FOC 35, VIT 46. I have seen items that I could want to equip with one stat requirement in the 75+ range. I have over 40 played hours in the beta and I haven't seen everything available just from the range of being level 21. ![]() With a bunch of good equipment ready to use, I started over, with the understanding that the only way I could possibly equip every piece of equipment I wanted would be to almost equally distribute my stat points and enchant some of the items that let me put on with the stats I needed to get other items on me (this is for items out of my level range). There are an immense variety of equipment possibilities. ![]() I then collected a whole lot of uniques and compared item requirements. ![]() I've played a berserker in beta to level 21 twice, and went in dropping 1 STR, 3 DEX, and 1 VIT without fail. Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both.It sounds like you're speaking from experience with Diablo/Torchlight 1/other clones here, but I'm finding that some of the itemization in Torchlight 2 is fairly different. Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. ![]() Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires.
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